VIEWBATCH / REVIEW PACK

One batch. Every angle.

Review supplier geometry and materials side by side. Open any image at full size, then use the manifest to trace its source and render settings.

partial

Download manifest ↓

01-original-chair.glb

complete
Review notes
  • Geometry is a frozen evaluated snapshot of the current frame/view layer, not an animation render.
  • Material names and diffuse colors are an inventory, not equivalence or visual accuracy claims.
  • Materials retain their shader nodes; external object-dependent shaders and non-mesh effects may differ in the isolated studio.
01-original-chair.glb — front
front PNG ↓
01-original-chair.glb — three_quarter
three_quarter PNG ↓
01-original-chair.glb — side
side PNG ↓
01-original-chair.glb — back
back PNG ↓
Material inventory
[
  {
    "name": "Back cushion",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
        1.0,
        0.0,
        0.0,
        0.0
      ],
      [
        0.0,
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        0.2750000059604645
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      [
        0.0,
        -0.20791175961494446,
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        0.8799999952316284
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      [
        0.0,
        0.0,
        0.0,
        1.0
      ]
    ],
    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_TEAL_WEAVE",
        "diffuse_color": [
          0.02800000086426735,
          0.23000000417232513,
          0.23499999940395355,
          1.0
        ],
        "uses_nodes": true
      }
    ]
  },
  {
    "name": "Left back oak upright",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
        1.0,
        0.0,
        0.0,
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      [
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      [
        0.0,
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      [
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        1.0
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_OAK",
        "diffuse_color": [
          0.4699999988079071,
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          0.11999999731779099,
          1.0
        ],
        "uses_nodes": true
      }
    ]
  },
  {
    "name": "Left front arm support",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
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        0.0,
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      [
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      [
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    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_DARK_METAL",
        "diffuse_color": [
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        ],
        "uses_nodes": true
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    ]
  },
  {
    "name": "Left front metal leg",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_DARK_METAL",
        "diffuse_color": [
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Left oak arm",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_OAK",
        "diffuse_color": [
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        "uses_nodes": true
      }
    ]
  },
  {
    "name": "Left rear arm support",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_DARK_METAL",
        "diffuse_color": [
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Left rear metal leg",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
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    "materials": [
      {
        "slot": 0,
        "name": "VOS_SYNTH_DARK_METAL",
        "diffuse_color": [
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          1.0
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Rear lower metal crossbar",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
      [
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    "materials": [
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        "name": "VOS_SYNTH_DARK_METAL",
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Rear oak cross rail",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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      [
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    "materials": [
      {
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        "name": "VOS_SYNTH_OAK",
        "diffuse_color": [
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Right back oak upright",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    "materials": [
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    ]
  },
  {
    "name": "Right front arm support",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    "materials": [
      {
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        "name": "VOS_SYNTH_DARK_METAL",
        "diffuse_color": [
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  },
  {
    "name": "Right front metal leg",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    ]
  },
  {
    "name": "Right oak arm",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    "materials": [
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  },
  {
    "name": "Right rear arm support",
    "type": "MESH",
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    "faces": 588,
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  },
  {
    "name": "Right rear metal leg",
    "type": "MESH",
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    "faces": 588,
    "matrix_world": [
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Seat cushion",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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    "materials": [
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        "name": "VOS_SYNTH_TEAL_WEAVE",
        "diffuse_color": [
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        "uses_nodes": true
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    ]
  },
  {
    "name": "Seat oak base",
    "type": "MESH",
    "vertices": 332,
    "faces": 588,
    "matrix_world": [
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        "name": "VOS_SYNTH_OAK",
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]
Source and settings fingerprints
{
  "settings_sha256": "85fb7449aa9970b57b5cfa942fdccf3adc368e1f9b12b7fbc7ddbf6c2faa59d9",
  "blender_version": "5.2.1 LTS",
  "source": {
    "name": "01-original-chair.glb",
    "sha256": "43181f3a4d9633ed50161b620ecccec7648b8c2db12007974c48dd4a1ce0f9b1",
    "bytes": 220964
  }
}

02-original-lamp.glb

complete
Review notes
  • Geometry is a frozen evaluated snapshot of the current frame/view layer, not an animation render.
  • Material names and diffuse colors are an inventory, not equivalence or visual accuracy claims.
  • Materials retain their shader nodes; external object-dependent shaders and non-mesh effects may differ in the isolated studio.
02-original-lamp.glb — front
front PNG ↓
02-original-lamp.glb — three_quarter
three_quarter PNG ↓
02-original-lamp.glb — side
side PNG ↓
02-original-lamp.glb — back
back PNG ↓
Material inventory
[
  {
    "name": "Lamp foot.001",
    "type": "MESH",
    "vertices": 258,
    "faces": 252,
    "matrix_world": [
      [
        1.0,
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      [
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      [
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        0.03999999910593033
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      [
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      ]
    ],
    "materials": [
      {
        "slot": 0,
        "name": "Dark brushed metal.001",
        "diffuse_color": [
          0.04500000178813934,
          0.054999999701976776,
          0.05000000074505806,
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        ],
        "uses_nodes": true
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    ]
  },
  {
    "name": "Lamp shade.001",
    "type": "MESH",
    "vertices": 258,
    "faces": 252,
    "matrix_world": [
      [
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      [
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      [
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "Warm porcelain.001",
        "diffuse_color": [
          0.7400000095367432,
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          0.4000000059604645,
          1.0
        ],
        "uses_nodes": true
      }
    ]
  },
  {
    "name": "Lamp shade collar.001",
    "type": "MESH",
    "vertices": 258,
    "faces": 252,
    "matrix_world": [
      [
        1.0,
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        0.0,
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      [
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      [
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      [
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "Muted brass.001",
        "diffuse_color": [
          0.4000000059604645,
          0.25,
          0.07000000029802322,
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        ],
        "uses_nodes": true
      }
    ]
  },
  {
    "name": "Lamp stem.001",
    "type": "MESH",
    "vertices": 258,
    "faces": 252,
    "matrix_world": [
      [
        1.0,
        0.0,
        0.0,
        0.0
      ],
      [
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      [
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    ],
    "materials": [
      {
        "slot": 0,
        "name": "Muted brass.001",
        "diffuse_color": [
          0.4000000059604645,
          0.25,
          0.07000000029802322,
          1.0
        ],
        "uses_nodes": true
      }
    ]
  }
]
Source and settings fingerprints
{
  "settings_sha256": "85fb7449aa9970b57b5cfa942fdccf3adc368e1f9b12b7fbc7ddbf6c2faa59d9",
  "blender_version": "5.2.1 LTS",
  "source": {
    "name": "02-original-lamp.glb",
    "sha256": "6fd64bf43c910e151d0027d91643c712bff6f97337d4d134b1531562c715e6e6",
    "bytes": 38420
  }
}

03-intentionally-invalid-example.glb

failed
Review notes
  • Invalid GLB 2 header or file length

No images were produced for this item. See the recorded status and review notes.

Material inventory
[]
Source and settings fingerprints
{
  "source": {}
}